Oops, spotted Sauron again, as well as the edge of a vault. Now we dig antisummoning corridors everywhere! Sauron is no less vulnerable to Teleport Other than any other monster in the game. Let's create some space.įrom here, we can wait for Sauron to enter LOS.Īnd then teleport him away. There's no way we're fighting Sauron outside of an antisummoning corridor. Thanks, Lo-Hak the Awful! Us half-trolls have to stick together! One last scan of the stores turns up a Potion of Healing and a Scroll of Mass Banishment from the Black Market. We have Free Action, ESP, and protection from Blindness and Confusion those are the most helpful abilities now. It's a bit annoying that we have to wear the Weaponmastery amulet when meleeing Sauron, thus losing darkness/nether resistance, but oh well. The only resistable elements Sauron and Morgoth use are darkness, nether, and disenchantment everything else will only help against their summons. Otherwise, resistances matter surprisingly little in the final fights. But a little more speed and we could be doing even better. Don't get me wrong, Aglarang is fantastic - it's getting us 550 damage/round, which is more than enough.
We need +20 permanent/+30 temporary speed to match Morgoth. Our biggest problem is a lack of extra speed we can't switch to a better weapon (like that Holy Avenger Scythe of Slicing) because it'll lose us Aglarang's speed bonus, dropping us below +20 permanent speed. The Potions of Berserk Strength aren't likely to make much difference, but they won't hurt us the extra bonus to-hit will translate into a slightly higher damage per round in the very long term.įinally, here's Freude's ability coverage: Our normal amulet is Evenstar, which is covering resistance to darkness and nether.
We have Weaponmastery as a swap here for the resistance to disenchantment it gives, since otherwise Sauron is liable to nuke our gear. Here's Freude's inventory prior to going in: The Seeker Bolts of Holy Might we found awhile back are going to come into their own in these fights, doing almost 100 damage/round more than Amras despite its faster shooting speed. I also discard our Wands of Teleport Other we have 4 rods, and the wands just aren't necessary any more.įor our equipment, the only change I make is swapping out Amras in favor of the Heavy Crossbow of Extra Might. Similarly, I pull a Scroll of *Destruction* for emergencies. I withdraw half of our Potions of Speed Sauron drains charges, so our staves aren't much use. It's time to face a demigod in single combat. Last time, we dove through the final dungeon levels to just above Sauron's abode. Part 22: End of the Road Update 22: End of the Road